Institutes of Technology were traditionally teaching colleges where we taught from Certificate level up to Doctorate level and the vast majority of our students were at undergraduate level. This is changing and we are teaching more postgraduate courses and starting more organised research groups.
Most work up to now was consultancy for businesses: testing ideas and developing prototypes for quick commercial release. Recently however we are expected to do more longer term (blue sky or theoretical) research.
I was one of the directors of the gameCore research initiative at IT Carlow. You will find more details of both consultancy work undertaken and current research on the gameCore website: www.gamecore.ie
My main research interests are:
- Gamification, specifically gamifying for health improvement and rehabilitation.
- Concurrency, specifically offloading to co-processors such as the Intel Xeon Phi or GPUs, and how they can be successfully used in both gaming and simulations.
- Agent Based Modelling.
Funding
- Erasmus+ EU Project: Serious Games for Welfare (Project Lead NNTU Norway)
- Strategic Alignment of Teaching and Learning Enhancement Funding in Higher Education 2019: Virtual Reality-based Learning Experience (Project Lead Gerry Moloney)
- Enterprise Ireland Innovation Vouchers: (see Projects page for list)
- Presidents Awards: Three MSc students (co-supervisors Daire O’Broin and Claire Lodge)
Publications
Invited Talks
Improving Confidence in Simulations through the Application of Multiple Updating Strategies Kehoe, J., Crane, M., Ruskin, H. Cellular Automata Algorithms and Architectures (in HPCS 2019) Dublin, Ireland 2019
Workshops
Adios Alexa, Creating Skills for Mycroft, the open source alternative to Alexa Joseph Kehoe DojoCon October 19th- 21st 2018
Book Chapters
Creating Reproducible Agent Based Models using Formal Methods Joseph Kehoe 17th International Workshop on Multi-Agent based-Simulation 2017
Papers
Effects of Daily Routine on Student’s SDT needs Satisfaction: A Pilot study towards developing a digital gamified system Sanaul Haque, Daire O Broin, Joseph Kehoe Proceedings of GAME-ON: 21ST Annual European Conference Aveiro, Portugal September 2020
The effective use of SDT-driven gamified system to foster progression and social connection among the postgraduate research students Sanaul Haque, Daire O Broin, Joseph Kehoe EdTech 2019, May 2019
Developing Health Technology Innovators: A collaborative learning approach Agterbos, M., Aldershoff, F., Cawley, O., Jung, N., Kehoe, J., Klok, E., Künz, A., Nilsen, J., Jost, P., Rothe, I., Sandstrak, G., Skar, R., Weidman, K. EDUCON2019 – IEEE Global Engineering Education Conference 2019
The Problem with Asynchronous Updating Joseph Kehoe European Simulation and Modelling Conference Ghent, Belguim 2018
Using Game Elements to guide Postgraduate Research Students to Promote Progression and Social Connectedness Sanaul Haque, Daire O Broin, Joseph Kehoe The 11th European Conference on Game‐Based Learning Graz, Austria 2017
The Effects Of Gamification On the Formation of a Habit of Studying in Tertiary Level StudentsGavin Clarke, Joseph Kehoe, Daire O Broin The 11th European Conference on Game‐Based Learning Graz, Austria 2017
To Gamify or not to Gamify? Analyzing the Effect of Game Elements to foster Progression and Social ConnectednessSanaul Haque, Daire O Broin, Joseph Kehoe 17th International Conference on Intelligent Games and Simulation Carlow, Ireland 2017
The Formation of Studying Habits in Third Level Students through the use of GamificationGavin Clarke, Daire O Broin, Joseph Kehoe 17th International Conference on Intelligent Games and Simulation Carlow, Ireland 2017
A Gamified System Model For Postgraduate Research Students To Foster Progression And Social Connectedness Sanaul Haque, Joseph Kehoe, Daire O Broin Irish Conference on Game-Based Learning Cork, Ireland 2017
The Effects Of Gamification On Third Level Study Habit Formation Gavin Clarke, Joseph Kehoe, Daire O Broin Irish Conference on Game-Based Learning Cork, Ireland 2017
Replication in Agent Based Models using Formal Methods and Multiple Updating Strategies Joseph Kehoe PhD Thesis Dublin City University 2017
Robust Reproducibility of Agent Based Models Joseph Kehoe European Simulation and Modelling Conference Las Palmas, Gran Canaria 2016
Creating Reproducible Agent Based Models using Formal Methods Joseph Kehoe 17th International Workshop on Multi-Agent based-Simulation Singapore, 2016
Lessons from Piracy: How pirates can save the Games Industry Joseph Kehoe 14th International Conference on Intelligent Games and Simulation Brussels, Belgium 2014
Online Game Quality Assessment (poster) Dorel Picovicci, Luca Venturelli and Joseph Kehoe Irish Systems and systems Conference Limerick, Ireland 2014
Scalable Parallelism in Games (poster) Joseph Kehoe and Joseph Morris Sixth York Doctoral Symposium York, England Oct. 2013
A Concurrency Model for Game Scripting Joseph Kehoe and Joseph Morris 12th International Conference on Intelligent Games and Simulation Galway, Ireland Aug. 2011
Modelling Student-Tutor Interaction as a Game Eithne Kennedy and Joseph Kehoe First Science Research Colloquium Galway, Ireland May 1996
Tense and Aspect in English Joseph Kehoe and Allan Ramsey 7th Irish Conference on Artificial Intelligence and Cognitive Science Limerick, Ireland May 1992